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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -20,9 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MAP_HEADER
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#define MAP_HEADER
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <jthread.h>
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#include <iostream>
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#include <sstream>
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#include <set>
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@@ -33,11 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "constants.h"
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#include "voxel.h"
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#include "mapgen.h" //for MapgenParams
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "nodetimer.h"
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#include "environment.h"
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extern "C" {
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#include "sqlite3.h"
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@@ -51,7 +46,9 @@ class NodeMetadata;
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class IGameDef;
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class IRollbackReportSink;
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class EmergeManager;
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class ServerEnvironment;
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struct BlockMakeData;
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struct MapgenParams;
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/*
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