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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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52
src/script/cpp_api/s_server.h
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52
src/script/cpp_api/s_server.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef S_SERVER_H_
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#define S_SERVER_H_
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#include "cpp_api/s_base.h"
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#include <set>
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class ScriptApiServer
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: virtual public ScriptApiBase
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{
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public:
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// Calls on_chat_message handlers
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// Returns true if script handled message
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bool on_chat_message(const std::string &name, const std::string &message);
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// Calls on_shutdown handlers
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void on_shutdown();
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/* auth */
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bool getAuth(const std::string &playername,
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std::string *dst_password,
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std::set<std::string> *dst_privs);
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void createAuth(const std::string &playername,
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const std::string &password);
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bool setPassword(const std::string &playername,
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const std::string &password);
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private:
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void getAuthHandler();
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void readPrivileges(int index, std::set<std::string> &result);
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};
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#endif /* S_SERVER_H_ */
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