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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -20,17 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef L_ENV_H_
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#define L_ENV_H_
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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#include "environment.h"
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#include "lua_api/l_base.h"
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#include "environment.h"
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class ModApiEnvMod
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:public ModApiBase
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{
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class ModApiEnvMod : public ModApiBase {
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private:
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// minetest.set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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@@ -131,14 +124,6 @@ private:
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// returns world-specific voxel manipulator
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static int l_get_voxel_manip(lua_State *L);
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// minetest.get_mapgen_object(objectname)
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// returns the requested object used during map generation
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static int l_get_mapgen_object(lua_State *L);
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// minetest.set_mapgen_params(params)
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// set mapgen parameters
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static int l_set_mapgen_params(lua_State *L);
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// minetest.clear_objects()
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// clear all objects in the environment
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static int l_clear_objects(lua_State *L);
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@@ -159,10 +144,8 @@ private:
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static int l_get_heat(lua_State *L);
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static int l_get_humidity(lua_State *L);
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static struct EnumString es_MapgenObject[];
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public:
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bool Initialize(lua_State *L, int top);
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static void Initialize(lua_State *L, int top);
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};
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class LuaABM : public ActiveBlockModifier
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