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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -18,16 +18,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "lua_api/l_base.h"
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#include "lua_api/l_vmanip.h"
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///////
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#include "cpp_api/scriptapi.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "server.h"
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#include "emerge.h"
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#include "common/c_internal.h"
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#include "environment.h"
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#include "map.h"
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#include "server.h"
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#include "mapgen.h"
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// garbage collector
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int LuaVoxelManip::gc_object(lua_State *L)
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@@ -111,9 +109,13 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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int LuaVoxelManip::l_update_liquids(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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Environment *env = getEnv(L);
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if (!env)
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return 0;
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Map *map = &(env->getMap());
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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ManualMapVoxelManipulator *vm = o->vm;
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Mapgen mg;
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@@ -134,8 +136,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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if (!o->is_mapgen_vm)
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return 0;
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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ManualMapVoxelManipulator *vm = o->vm;
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Mapgen mg;
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@@ -182,13 +184,18 @@ int LuaVoxelManip::l_update_map(lua_State *L)
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if (o->is_mapgen_vm)
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return 0;
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Environment *env = getEnv(L);
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if (!env)
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return 0;
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Map *map = &(env->getMap());
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// TODO: Optimize this by using Mapgen::calcLighting() instead
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std::map<v3s16, MapBlock *> lighting_mblocks;
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std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
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lighting_mblocks.insert(mblocks->begin(), mblocks->end());
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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map->updateLighting(lighting_mblocks, *mblocks);
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MapEditEvent event;
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@@ -228,7 +235,7 @@ int LuaVoxelManip::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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Environment *env = get_scriptapi(L)->getEnv();
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Environment *env = getEnv(L);
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if (!env)
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return 0;
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@@ -278,7 +285,7 @@ void LuaVoxelManip::Register(lua_State *L)
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (VoxelManip()
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// Can be created from Lua (VoxelManip())
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lua_register(L, className, create_object);
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}
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@@ -294,5 +301,3 @@ const luaL_reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, set_lighting),
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{0,0}
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};
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REGISTER_LUA_REF(LuaVoxelManip);
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