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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -56,6 +56,7 @@ typedef int socket_t;
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#include <string.h>
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#include <errno.h>
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#include <sstream>
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#include <iomanip>
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#include "util/string.h"
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#include "util/numeric.h"
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@@ -392,9 +393,10 @@ void UDPSocket::Send(const Address & destination, const void * data, int size)
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for(int i = 0; i < size && i < 20; i++)
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{
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if(i % 2 == 0)
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DEBUGPRINT(" ");
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dstream << " ";
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unsigned int a = ((const unsigned char *) data)[i];
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DEBUGPRINT("%.2X", a);
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dstream << std::hex << std::setw(2) << std::setfill('0')
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<< a;
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}
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if(size > 20)
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@@ -494,9 +496,10 @@ int UDPSocket::Receive(Address & sender, void * data, int size)
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for(int i = 0; i < received && i < 20; i++)
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{
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if(i % 2 == 0)
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DEBUGPRINT(" ");
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dstream << " ";
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unsigned int a = ((const unsigned char *) data)[i];
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DEBUGPRINT("%.2X", a);
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dstream << std::hex << std::setw(2) << std::setfill('0')
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<< a;
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}
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if(received > 20)
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dstream << "...";
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