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Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
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@@ -116,7 +116,7 @@ struct ClientEvent
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} delete_particlespawner;
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struct
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{
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u32 id;
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u32 server_id;
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u8 type;
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v2f *pos;
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std::string *name;
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