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Guard new object from being added at shutdown (#16610)
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@@ -357,9 +357,9 @@ private:
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// The map
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std::unique_ptr<ServerMap> m_map;
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// Lua state
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ServerScripting* m_script;
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ServerScripting *m_script = nullptr;
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// Server definition
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Server *m_server;
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Server *m_server = nullptr;
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// Active Object Manager
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server::ActiveObjectMgr m_ao_manager;
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// on_mapblocks_changed map event receiver
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@@ -378,6 +378,8 @@ private:
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IntervalLimiter m_active_blocks_nodemetadata_interval;
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// Whether the variables below have been read from file yet
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bool m_meta_loaded = false;
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// Are we shutting down?
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bool m_shutting_down = false;
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// Time from the beginning of the game in seconds.
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// Incremented in step().
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u32 m_game_time = 0;
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