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Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
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src/client/sound_openal.h
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src/client/sound_openal.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <memory>
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#include "sound.h"
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class SoundManagerSingleton;
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extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
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ISoundManager *createOpenALSoundManager(
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SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
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