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Add offset to automatic_face_movement_dir
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@@ -41,7 +41,8 @@ ObjectProperties::ObjectProperties():
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makes_footstep_sound(false),
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automatic_rotate(0),
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stepheight(0),
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automatic_face_movement_dir(false)
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automatic_face_movement_dir(false),
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automatic_face_movement_dir_offset(0.0)
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{
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textures.push_back("unknown_object.png");
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colors.push_back(video::SColor(255,255,255,255));
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@@ -104,6 +105,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, collideWithObjects);
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writeF1000(os,stepheight);
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writeU8(os, automatic_face_movement_dir);
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writeF1000(os, automatic_face_movement_dir_offset);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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@@ -139,6 +141,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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automatic_face_movement_dir = readU8(is);
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automatic_face_movement_dir_offset = readF1000(is);
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}catch(SerializationError &e){}
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}
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else
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