mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-17 02:15:22 +02:00
Fix mod paths
This commit is contained in:
@@ -28,16 +28,16 @@ struct SubgameSpec
|
||||
{
|
||||
std::string id; // "" = game does not exist
|
||||
std::string path;
|
||||
std::set<std::string> addon_paths;
|
||||
std::set<std::string> mods_paths;
|
||||
std::string name;
|
||||
|
||||
SubgameSpec(const std::string &id_="",
|
||||
const std::string &path_="",
|
||||
const std::set<std::string> &addon_paths_=std::set<std::string>(),
|
||||
const std::set<std::string> &mods_paths_=std::set<std::string>(),
|
||||
const std::string &name_=""):
|
||||
id(id_),
|
||||
path(path_),
|
||||
addon_paths(addon_paths_),
|
||||
mods_paths(mods_paths_),
|
||||
name(name_)
|
||||
{}
|
||||
|
||||
|
Reference in New Issue
Block a user