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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
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@@ -43,7 +43,6 @@ extern "C" {
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#include <cstdio>
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#include <cstdarg>
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#include "script/common/c_content.h"
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#include "content_sao.h"
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#include <sstream>
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