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Drop content_sao.{cpp,h}

Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
This commit is contained in:
Loic Blot
2020-04-11 11:22:15 +02:00
committed by Loïc Blot
parent 894a34aef4
commit 5146086a64
25 changed files with 126 additions and 295 deletions

View File

@@ -468,4 +468,6 @@ private:
IntervalLimiter m_particle_management_interval;
std::unordered_map<u32, float> m_particle_spawners;
std::unordered_map<u32, u16> m_particle_spawner_attachments;
ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
};