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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
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@@ -468,4 +468,6 @@ private:
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IntervalLimiter m_particle_management_interval;
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std::unordered_map<u32, float> m_particle_spawners;
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std::unordered_map<u32, u16> m_particle_spawner_attachments;
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ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
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};
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