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Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
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@@ -35,7 +35,7 @@ enum ClientEventType : u8
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_DEATHSCREEN_LEGACY,
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CE_SHOW_FORMSPEC,
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CE_SHOW_LOCAL_FORMSPEC,
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CE_SPAWN_PARTICLE,
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@@ -96,13 +96,6 @@ struct ClientEvent
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f32 yaw;
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} player_force_move;
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struct
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{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct
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{
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std::string *formspec;
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std::string *formname;
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