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Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
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@@ -749,7 +749,7 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->text = getstringfield_default(L, 2, "text", "");
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elem->number = getintfield_default(L, 2, "number", 0);
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elem->item = getintfield_default(L, 2, "item", 0);
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elem->dir = getintfield_default(L, 2, "dir", 0);
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elem->dir = getintfield_default(L, 2, "direction", 0);
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u32 id = get_server(L)->hudAdd(player, elem);
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if (id == (u32)-1) {
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