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Add direction parameter to statbars in HUD API

Fix health bar overlap when a larger texture is used
This commit is contained in:
kwolekr
2013-04-20 00:21:32 -04:00
parent c45c530f74
commit 527deb947c
4 changed files with 54 additions and 33 deletions

View File

@@ -749,7 +749,7 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "dir", 0);
elem->dir = getintfield_default(L, 2, "direction", 0);
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {