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Set VBO hints in more places
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@@ -571,6 +571,7 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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buf->Indices[4] = 3;
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buf->Indices[5] = 0;
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buf->setHardwareMappingHint(scene::EHM_STATIC);
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return buf;
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}
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