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Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
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@@ -24,3 +24,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <aabbox3d.h>
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typedef core::aabbox3d<f32> aabb3f;
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typedef core::aabbox3d<s16> aabb3s16;
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typedef core::aabbox3d<s32> aabb3s32;
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