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Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
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@@ -99,6 +99,10 @@ class TestFailedException : public std::exception {
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UASSERT(exception_thrown); \
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}
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#define CONCAT_IMPL(x,y) x##y
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#define CONCAT(x,y) CONCAT_IMPL(x, y)
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#define NEWNAME(prefix) CONCAT(prefix, __COUNTER__)
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class IGameDef;
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class TestBase {
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