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Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
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@@ -32,28 +32,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef SCRIPTAPI_LOCK_DEBUG
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#include "debug.h" // assert()
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class LockChecker {
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public:
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LockChecker(bool *variable) {
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assert(*variable == false);
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LockChecker(int *recursion_counter, threadid_t *owning_thread)
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{
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m_lock_recursion_counter = recursion_counter;
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m_owning_thread = owning_thread;
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m_original_level = *recursion_counter;
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m_variable = variable;
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*m_variable = true;
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if (*m_lock_recursion_counter > 0)
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assert(thr_is_current_thread(*m_owning_thread));
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else
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*m_owning_thread = thr_get_current_thread_id();
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(*m_lock_recursion_counter)++;
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}
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~LockChecker() {
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*m_variable = false;
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~LockChecker()
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{
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assert(thr_is_current_thread(*m_owning_thread));
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assert(*m_lock_recursion_counter > 0);
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(*m_lock_recursion_counter)--;
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assert(*m_lock_recursion_counter == m_original_level);
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}
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private:
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bool *m_variable;
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int *m_lock_recursion_counter;
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int m_original_level;
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threadid_t *m_owning_thread;
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};
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#define SCRIPTAPI_LOCK_CHECK LockChecker(&(this->m_locked))
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#define SCRIPTAPI_LOCK_CHECK \
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LockChecker scriptlock_checker( \
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&this->m_lock_recursion_count, \
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&this->m_owning_thread)
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#else
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#define SCRIPTAPI_LOCK_CHECK while(0)
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#define SCRIPTAPI_LOCK_CHECK while(0)
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#endif
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#define SCRIPTAPI_PRECHECKHEADER \
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MutexAutoLock(this->m_luastackmutex); \
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MutexAutoLock scriptlock(this->m_luastackmutex); \
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SCRIPTAPI_LOCK_CHECK; \
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realityCheck(); \
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lua_State *L = getStack(); \
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