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Improve mobv2
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@@ -2340,7 +2340,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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v3f objpos = obj->getBasePosition();
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v3f dir = (objpos - playerpos).normalize();
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u16 wear = obj->punch(toolname, dir);
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u16 wear = obj->punch(toolname, dir, player->getName());
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if(titem)
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{
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