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Remove some unused variable from Lua class wrappers
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@@ -30,6 +30,7 @@ class LuaPerlinNoise : public ModApiBase
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{
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private:
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NoiseParams np;
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static const char className[];
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static luaL_Reg methods[];
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@@ -42,7 +43,7 @@ private:
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static int l_get_3d(lua_State *L);
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public:
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LuaPerlinNoise(NoiseParams *params);
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LuaPerlinNoise(const NoiseParams *params);
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~LuaPerlinNoise() = default;
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// LuaPerlinNoise(seed, octaves, persistence, scale)
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@@ -59,9 +60,8 @@ public:
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*/
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class LuaPerlinNoiseMap : public ModApiBase
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{
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NoiseParams np;
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Noise *noise;
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bool m_is3d;
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static const char className[];
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static luaL_Reg methods[];
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@@ -80,10 +80,11 @@ class LuaPerlinNoiseMap : public ModApiBase
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static int l_get_map_slice(lua_State *L);
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public:
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LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
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LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size);
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~LuaPerlinNoiseMap();
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inline bool is3D() const { return noise->sz > 1; }
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// LuaPerlinNoiseMap(np, size)
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// Creates an LuaPerlinNoiseMap and leaves it on top of stack
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static int create_object(lua_State *L);
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