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Avoid unsafety with stack-allocated mesh buffer
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@@ -154,7 +154,7 @@ Hud::Hud(Client *client, LocalPlayer *player,
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b.getMaterial().Lighting = false;
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b.getMaterial().Lighting = false;
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b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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b.setHardwareMappingHint(scene::EHM_STATIC);
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//b.setHardwareMappingHint(scene::EHM_STATIC); // FIXME: incorrectly stack allocated, not safe!
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}
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}
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void Hud::readScalingSetting()
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void Hud::readScalingSetting()
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