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Dungeons: Fix duplication of y limit parameters (#7359)

This commit is contained in:
Paramat
2018-05-20 23:45:53 +01:00
committed by GitHub
parent 22df02d25b
commit 53d5b3ea40
4 changed files with 0 additions and 11 deletions

View File

@@ -71,8 +71,6 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
dp.room_size_large_max = v3s16(16, 16, 16);
dp.rooms_min = 2;
dp.rooms_max = 16;
dp.y_min = -MAX_MAP_GENERATION_LIMIT;
dp.y_max = MAX_MAP_GENERATION_LIMIT;
dp.notifytype = GENNOTIFY_DUNGEON;
dp.np_density = nparams_dungeon_density;
@@ -86,8 +84,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
assert(vm);
//TimeTaker t("gen dungeons");
if (nmin.Y < dp.y_min || nmax.Y > dp.y_max)
return;
float nval_density = NoisePerlin3D(&dp.np_density, nmin.X, nmin.Y, nmin.Z, dp.seed);
if (nval_density < 1.0f)