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Discourage disabling shaders (#15210)
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@@ -262,7 +262,7 @@ viewing_range (Viewing range) int 190 20 4000
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# Higher values result in a less detailed image.
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undersampling (Undersampling) int 1 1 8
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[**Graphics Effects]
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[**Graphical Effects]
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# Allows liquids to be translucent.
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translucent_liquids (Translucent liquids) bool true
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@@ -468,12 +468,6 @@ enable_raytraced_culling (Enable Raytraced Culling) bool true
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[*Shaders]
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# Shaders allow advanced visual effects and may increase performance on some video
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# cards.
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#
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# Requires: shaders_support
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enable_shaders (Shaders) bool true
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[**Waving Nodes]
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# Set to true to enable waving leaves.
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@@ -1866,6 +1860,11 @@ ignore_world_load_errors (Ignore world errors) bool false
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[**Graphics]
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# Shaders are a fundamental part of rendering and enable advanced visual effects.
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#
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# Requires: shaders_support
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enable_shaders (Shaders) bool true
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# Path to shader directory. If no path is defined, default location will be used.
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#
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# Requires: shaders
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@@ -1889,6 +1888,7 @@ cloud_radius (Cloud radius) int 12 1 62
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desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
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# Enables caching of facedir rotated meshes.
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# This is only effective with shaders disabled.
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enable_mesh_cache (Mesh cache) bool false
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# Delay between mesh updates on the client in ms. Increasing this will slow
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