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Discourage disabling shaders (#15210)

This commit is contained in:
sfan5
2024-09-30 22:43:08 +02:00
committed by GitHub
parent c6fc694ea6
commit 53d949bd9f
2 changed files with 26 additions and 14 deletions

View File

@@ -262,7 +262,7 @@ viewing_range (Viewing range) int 190 20 4000
# Higher values result in a less detailed image.
undersampling (Undersampling) int 1 1 8
[**Graphics Effects]
[**Graphical Effects]
# Allows liquids to be translucent.
translucent_liquids (Translucent liquids) bool true
@@ -468,12 +468,6 @@ enable_raytraced_culling (Enable Raytraced Culling) bool true
[*Shaders]
# Shaders allow advanced visual effects and may increase performance on some video
# cards.
#
# Requires: shaders_support
enable_shaders (Shaders) bool true
[**Waving Nodes]
# Set to true to enable waving leaves.
@@ -1866,6 +1860,11 @@ ignore_world_load_errors (Ignore world errors) bool false
[**Graphics]
# Shaders are a fundamental part of rendering and enable advanced visual effects.
#
# Requires: shaders_support
enable_shaders (Shaders) bool true
# Path to shader directory. If no path is defined, default location will be used.
#
# Requires: shaders
@@ -1889,6 +1888,7 @@ cloud_radius (Cloud radius) int 12 1 62
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
# Enables caching of facedir rotated meshes.
# This is only effective with shaders disabled.
enable_mesh_cache (Mesh cache) bool false
# Delay between mesh updates on the client in ms. Increasing this will slow