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Improve lighting of entities.
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
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@@ -125,7 +125,7 @@ private:
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std::string m_current_texture_modifier = "";
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bool m_visuals_expired = false;
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float m_step_distance_counter = 0.0f;
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u8 m_last_light = 255;
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video::SColor m_last_light = video::SColor(0xFFFFFFFF);
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bool m_is_visible = false;
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s8 m_glow = 0;
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// Material
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@@ -245,7 +245,7 @@ public:
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void updateLight(u32 day_night_ratio);
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void setNodeLight(u8 light);
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void setNodeLight(const video::SColor &light);
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/* Get light position(s).
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* returns number of positions written into pos[], which must have space
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