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https://github.com/luanti-org/luanti.git
synced 2025-10-14 09:05:19 +02:00
SAPI: Mark all Lua API functions requiring envlock
This commit is contained in:
@@ -31,10 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hud.h"
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#include "scripting_game.h"
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#define GET_ENV_PTR ServerEnvironment* env = \
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dynamic_cast<ServerEnvironment*>(getEnv(L)); \
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if (env == NULL) return 0
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struct EnumString es_HudElementType[] =
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{
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{HUD_ELEM_IMAGE, "image"},
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@@ -132,7 +128,6 @@ int ObjectRef::gc_object(lua_State *L) {
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// remove(self)
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int ObjectRef::l_remove(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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@@ -409,6 +404,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
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// physics_override_gravity, sneak, sneak_glitch)
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int ObjectRef::l_set_physics_override(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *co = (PlayerSAO *) getobject(ref);
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if (co == NULL) return 0;
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@@ -441,6 +437,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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// get_physics_override(self)
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int ObjectRef::l_get_physics_override(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *co = (PlayerSAO *)getobject(ref);
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if (co == NULL)
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@@ -509,7 +506,7 @@ int ObjectRef::l_get_animation(lua_State *L)
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// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
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int ObjectRef::l_set_local_animation(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -534,7 +531,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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// get_local_animation(self)
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int ObjectRef::l_get_local_animation(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED
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NO_MAP_LOCK_REQUIRED
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -555,7 +552,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
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// set_eye_offset(self, v3f first pv, v3f third pv)
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int ObjectRef::l_set_eye_offset(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -585,7 +582,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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// get_eye_offset(self)
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int ObjectRef::l_get_eye_offset(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -642,7 +639,6 @@ int ObjectRef::l_get_bone_position(lua_State *L)
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// set_attach(self, parent, bone, position, rotation)
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int ObjectRef::l_set_attach(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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@@ -681,7 +677,6 @@ int ObjectRef::l_set_attach(lua_State *L)
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// get_attach(self)
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int ObjectRef::l_get_attach(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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@@ -709,7 +704,6 @@ int ObjectRef::l_get_attach(lua_State *L)
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// set_detach(self)
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int ObjectRef::l_set_detach(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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@@ -1137,6 +1131,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
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// hud_add(self, form)
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int ObjectRef::l_hud_add(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1199,6 +1194,7 @@ int ObjectRef::l_hud_add(lua_State *L)
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// hud_remove(self, id)
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int ObjectRef::l_hud_remove(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1218,6 +1214,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
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// hud_change(self, id, stat, data)
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int ObjectRef::l_hud_change(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1294,6 +1291,7 @@ int ObjectRef::l_hud_change(lua_State *L)
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// hud_get(self, id)
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int ObjectRef::l_hud_get(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1344,6 +1342,7 @@ int ObjectRef::l_hud_get(lua_State *L)
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// hud_set_flags(self, flags)
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int ObjectRef::l_hud_set_flags(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1369,6 +1368,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
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int ObjectRef::l_hud_get_flags(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1394,6 +1394,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
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// hud_set_hotbar_itemcount(self, hotbar_itemcount)
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int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1411,6 +1412,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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// hud_get_hotbar_itemcount(self)
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int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1425,6 +1427,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
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// hud_set_hotbar_image(self, name)
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int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1439,6 +1442,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
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// hud_get_hotbar_image(self)
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int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1452,6 +1456,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
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// hud_set_hotbar_selected_image(self, name)
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int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1466,6 +1471,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
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// hud_get_hotbar_selected_image(self)
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int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1479,6 +1485,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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// set_sky(self, bgcolor, type, list)
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int ObjectRef::l_set_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1517,6 +1524,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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// get_sky(self)
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int ObjectRef::l_get_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1544,6 +1552,7 @@ int ObjectRef::l_get_sky(lua_State *L)
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// override_day_night_ratio(self, brightness=0...1)
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int ObjectRef::l_override_day_night_ratio(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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@@ -1566,6 +1575,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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// get_day_night_ratio(self)
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int ObjectRef::l_get_day_night_ratio(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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