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SAPI: Mark all Lua API functions requiring envlock
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@@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// texture = e.g."default_wood.png"
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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// Get parameters
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v3f pos, vel, acc;
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pos = vel = acc = v3f(0, 0, 0);
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@@ -119,6 +121,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// texture = e.g."default_wood.png"
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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// Get parameters
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u16 amount = 1;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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@@ -208,6 +212,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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// player (string) is optional
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int ModApiParticles::l_delete_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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// Get parameters
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u32 id = luaL_checknumber(L, 1);
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std::string playername = "";
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