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Add LuaEntity on_death callback (#6177)
Add LuaEntity on_death callback This fixes #5474
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@@ -41,6 +41,7 @@ public:
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bool luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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bool luaentity_on_death(u16 id, ServerActiveObject *killer);
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void luaentity_Rightclick(u16 id,
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ServerActiveObject *clicker);
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};
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