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Improve rendering and fix tiling in mesh generation
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@@ -283,9 +283,9 @@ struct TileSpec
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TileSpec():
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texture(0),
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alpha(255),
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material_type(MATERIAL_ALPHA_NONE),
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//material_type(MATERIAL_ALPHA_NONE),
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// Use this so that leaves don't need a separate material
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//material_type(MATERIAL_ALPHA_SIMPLE),
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material_type(MATERIAL_ALPHA_SIMPLE),
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material_flags(
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//0 // <- DEBUG, Use the one below
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MATERIAL_FLAG_BACKFACE_CULLING
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