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Display RTT (round trip time, ping) on client status text
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@@ -2025,14 +2025,15 @@ void the_game(
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"(% .1f, % .1f, % .1f)"
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" (% .3f < btime_jitter < % .3f"
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", dtime_jitter = % .1f %%"
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", v_range = %.1f)",
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", v_range = %.1f, RTT = %.3f)",
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player_position.X/BS,
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player_position.Y/BS,
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player_position.Z/BS,
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busytime_jitter1_min_sample,
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busytime_jitter1_max_sample,
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dtime_jitter1_max_fraction * 100.0,
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draw_control.wanted_range
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draw_control.wanted_range,
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client.getRTT()
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);
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guitext2->setText(narrow_to_wide(temptext).c_str());
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