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Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed without resetting stars position
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@@ -179,6 +179,7 @@ private:
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bool m_default_tint = true;
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u64 m_seed = 0;
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irr_ptr<scene::SMeshBuffer> m_stars;
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video::ITexture *m_sun_texture;
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