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mirror of https://github.com/luanti-org/luanti.git synced 2026-01-13 20:55:30 +01:00

Update minetest.conf.example and settings_translation_file.cpp

This commit is contained in:
updatepo.sh
2026-01-06 23:13:00 +01:00
committed by sfan5
parent d2d402c709
commit 5609cd5e1c
2 changed files with 65 additions and 44 deletions

View File

@@ -74,6 +74,10 @@
# type: bool
# safe_dig_and_place = false
# Enable a confirmation dialog before closing.
# type: bool
# enable_esc_dialog = true
## Keyboard and Mouse
# Invert vertical mouse movement.
@@ -543,7 +547,6 @@
# Save window size automatically when modified.
# If true, screen size is saved in screen_w and screen_h, and whether the window
# is maximized is stored in window_maximized.
# (Autosaving window_maximized only works if compiled with SDL.)
# type: bool
# autosave_screensize = true
@@ -563,7 +566,9 @@
# type: int min: 1 max: 4294967295
# fps_max = 60
# Vertical screen synchronization. Your system may still force VSync on even if this is disabled.
# Vertical screen synchronization.
# Note: A restart is required after changing this!
# Your system may still force VSync and ignore this setting.
# type: bool
# vsync = false
@@ -738,14 +743,10 @@
# Also, if Post Processing is disabled, FSAA will not work together with
# undersampling or a non-default "3d_mode" setting.
#
# * FXAA - Fast approximate antialiasing
# Applies a post-processing filter to detect and smoothen high-contrast edges.
# Provides balance between speed and image quality.
#
# * SSAA - Super-sampling antialiasing
# Renders higher-resolution image of the scene, then scales down to reduce
# the aliasing effects. This is the slowest and the most accurate method.
# type: enum values: none, fsaa, fxaa, ssaa
# type: enum values: none, fsaa, ssaa
# antialiasing = none
# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
@@ -753,6 +754,12 @@
# type: enum values: 2, 4, 8, 16
# fsaa = 2
# Applies a post-processing filter to detect and smoothen high-contrast edges.
# Provides balance between speed and image quality.
# fxaa can used in combination with the other anti-aliasing methods
# type: bool
# fxaa = false
### Occlusion Culling
# Type of occlusion_culler
@@ -994,7 +1001,7 @@
# gui_scaling_filter = false
# Delay showing tooltips, stated in milliseconds.
# type: int min: 0 max: 1.844674407371e+19
# type: int min: 0
# tooltip_show_delay = 400
# Append item name to tooltip.
@@ -1005,6 +1012,10 @@
# type: bool
# menu_clouds = true
# Choose theme colors for the main menu background.
# type: enum values: dark, light
# menu_theme = light
### HUD
# Modifies the size of the HUD elements.
@@ -1223,11 +1234,6 @@
# type: float min: 1
# anticheat_movement_tolerance = 1.0
# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
# type: bool
# enable_rollback_recording = false
### Client-side Modding
# Restricts the access of certain client-side functions on servers.
@@ -1253,7 +1259,7 @@
# Remove color codes from incoming chat messages
# Use this to stop players from being able to use color in their messages
# type: bool
# strip_color_codes = false
# strip_color_codes = true
# Set the maximum length of a chat message (in characters) sent by clients.
# type: int min: 10 max: 65535
@@ -3099,7 +3105,7 @@
# The rendering back-end.
# Note: A restart is required after changing this!
# OpenGL is the default for desktop, and OGLES2 for Android.
# By default OpenGL3 is preferred on desktop, or OGLES2 on Android.
# type: enum values: , opengl, opengl3, ogles2
# video_driver =
@@ -3159,6 +3165,11 @@
# type: enum values: disable, enable, force
# autoscale_mode = disable
# Caps the maximum number of layers used with array textures (if supported).
# This is only useful for debugging.
# type: int min: 0 max: 65535
# array_texture_max = 65535
# When using bilinear/trilinear filtering, low-resolution textures
# can be blurred, so this option automatically upscales them to preserve
# crisp pixels. This defines the minimum texture size for the upscaled textures;
@@ -3218,11 +3229,11 @@
# type: bool
# font_italic = false
# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
# type: int min: 0 max: 65535
# Shadow offset (in pixels) for all fonts. If 0, then no shadow will be drawn.
# type: int min: 0 max: 255
# font_shadow = 1
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
# Opaqueness (alpha) of the shadow behind the font.
# type: int min: 0 max: 255
# font_shadow_alpha = 127
@@ -3350,11 +3361,11 @@
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
# type: int min: 1 max: 4294967295
# type: int min: 1
# max_simultaneous_block_sends_per_client = 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# To save bandwidth, block transfers are slowed down when a player is building something.
# This determines how long the throttling lasts after placing a node.
# type: float min: 0
# full_block_send_enable_min_time_from_building = 2.0
@@ -3395,6 +3406,12 @@
# type: bool
# ask_reconnect_on_crash = false
# If enabled, node and inventory actions are recorded for rollback.
# This option is only read on server start. Note that the engine will not
# automatically clean old entries from the rollback database.
# type: bool
# enable_rollback_recording = false
### Server/Env Performance
# Length of a server tick (the interval at which everything is generally updated),
@@ -3537,18 +3554,13 @@
# type: int min: 1 max: 1000000
# emergequeue_limit_generate = 128
# Number of emerge threads to use.
# Value 0:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.
# Any other value:
# - Specifies the number of emerge threads, with a lower limit of 1.
# WARNING: Increasing the number of emerge threads increases engine mapgen
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'. For many users the optimum setting may be '1'.
# Number of emerge threads (responsible for map generation and loading) to use.
# If 0 then the engine will automatically choose a suitable value depending
# on the hardware and type of map generator.
# WARNING: There are known bugs in the default map generators (v6, v7, ...)
# when using more than 1 thread. The automatic choice will avoid this.
# type: int min: 0 max: 32767
# num_emerge_threads = 1
# num_emerge_threads = 0
### cURL
@@ -3659,7 +3671,7 @@
# joystick_id = 0
# The type of joystick
# type: enum values: auto, generic, xbox, dragonrise_gamecube
# type: enum values: auto, generic, xbox, ps5, dragonrise_gamecube
# joystick_type = auto
# The time in seconds it takes between repeated events