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Update minetest.conf.example and settings_translation_file.cpp
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@@ -74,6 +74,10 @@
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# type: bool
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# safe_dig_and_place = false
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# Enable a confirmation dialog before closing.
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# type: bool
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# enable_esc_dialog = true
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## Keyboard and Mouse
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# Invert vertical mouse movement.
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@@ -543,7 +547,6 @@
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# Save window size automatically when modified.
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# If true, screen size is saved in screen_w and screen_h, and whether the window
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# is maximized is stored in window_maximized.
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# (Autosaving window_maximized only works if compiled with SDL.)
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# type: bool
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# autosave_screensize = true
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@@ -563,7 +566,9 @@
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# type: int min: 1 max: 4294967295
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# fps_max = 60
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# Vertical screen synchronization. Your system may still force VSync on even if this is disabled.
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# Vertical screen synchronization.
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# Note: A restart is required after changing this!
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# Your system may still force VSync and ignore this setting.
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# type: bool
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# vsync = false
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@@ -738,14 +743,10 @@
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# Also, if Post Processing is disabled, FSAA will not work together with
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# undersampling or a non-default "3d_mode" setting.
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#
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# * FXAA - Fast approximate antialiasing
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# Applies a post-processing filter to detect and smoothen high-contrast edges.
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# Provides balance between speed and image quality.
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#
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# * SSAA - Super-sampling antialiasing
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# Renders higher-resolution image of the scene, then scales down to reduce
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# the aliasing effects. This is the slowest and the most accurate method.
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# type: enum values: none, fsaa, fxaa, ssaa
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# type: enum values: none, fsaa, ssaa
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# antialiasing = none
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# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
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@@ -753,6 +754,12 @@
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# type: enum values: 2, 4, 8, 16
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# fsaa = 2
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# Applies a post-processing filter to detect and smoothen high-contrast edges.
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# Provides balance between speed and image quality.
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# fxaa can used in combination with the other anti-aliasing methods
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# type: bool
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# fxaa = false
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### Occlusion Culling
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# Type of occlusion_culler
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@@ -994,7 +1001,7 @@
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# gui_scaling_filter = false
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# Delay showing tooltips, stated in milliseconds.
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# type: int min: 0 max: 1.844674407371e+19
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# type: int min: 0
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# tooltip_show_delay = 400
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# Append item name to tooltip.
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@@ -1005,6 +1012,10 @@
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# type: bool
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# menu_clouds = true
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# Choose theme colors for the main menu background.
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# type: enum values: dark, light
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# menu_theme = light
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### HUD
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# Modifies the size of the HUD elements.
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@@ -1223,11 +1234,6 @@
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# type: float min: 1
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# anticheat_movement_tolerance = 1.0
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# If enabled, actions are recorded for rollback.
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# This option is only read when server starts.
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# type: bool
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# enable_rollback_recording = false
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### Client-side Modding
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# Restricts the access of certain client-side functions on servers.
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@@ -1253,7 +1259,7 @@
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# Remove color codes from incoming chat messages
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# Use this to stop players from being able to use color in their messages
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# type: bool
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# strip_color_codes = false
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# strip_color_codes = true
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# Set the maximum length of a chat message (in characters) sent by clients.
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# type: int min: 10 max: 65535
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@@ -3099,7 +3105,7 @@
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# The rendering back-end.
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# Note: A restart is required after changing this!
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# OpenGL is the default for desktop, and OGLES2 for Android.
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# By default OpenGL3 is preferred on desktop, or OGLES2 on Android.
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# type: enum values: , opengl, opengl3, ogles2
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# video_driver =
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@@ -3159,6 +3165,11 @@
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# type: enum values: disable, enable, force
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# autoscale_mode = disable
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# Caps the maximum number of layers used with array textures (if supported).
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# This is only useful for debugging.
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# type: int min: 0 max: 65535
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# array_texture_max = 65535
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# When using bilinear/trilinear filtering, low-resolution textures
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# can be blurred, so this option automatically upscales them to preserve
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# crisp pixels. This defines the minimum texture size for the upscaled textures;
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@@ -3218,11 +3229,11 @@
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# type: bool
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# font_italic = false
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# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
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# type: int min: 0 max: 65535
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# Shadow offset (in pixels) for all fonts. If 0, then no shadow will be drawn.
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# type: int min: 0 max: 255
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# font_shadow = 1
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# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
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# Opaqueness (alpha) of the shadow behind the font.
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# type: int min: 0 max: 255
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# font_shadow_alpha = 127
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@@ -3350,11 +3361,11 @@
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# Maximum number of blocks that are simultaneously sent per client.
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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# type: int min: 1 max: 4294967295
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# type: int min: 1
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# max_simultaneous_block_sends_per_client = 40
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# To save bandwidth, block transfers are slowed down when a player is building something.
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# This determines how long the throttling lasts after placing a node.
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# type: float min: 0
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# full_block_send_enable_min_time_from_building = 2.0
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@@ -3395,6 +3406,12 @@
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# type: bool
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# ask_reconnect_on_crash = false
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# If enabled, node and inventory actions are recorded for rollback.
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# This option is only read on server start. Note that the engine will not
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# automatically clean old entries from the rollback database.
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# type: bool
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# enable_rollback_recording = false
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### Server/Env Performance
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# Length of a server tick (the interval at which everything is generally updated),
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@@ -3537,18 +3554,13 @@
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# type: int min: 1 max: 1000000
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# emergequeue_limit_generate = 128
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# Number of emerge threads to use.
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# Value 0:
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# - Automatic selection. The number of emerge threads will be
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# - 'number of processors - 2', with a lower limit of 1.
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# Any other value:
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# - Specifies the number of emerge threads, with a lower limit of 1.
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# WARNING: Increasing the number of emerge threads increases engine mapgen
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# speed, but this may harm game performance by interfering with other
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# processes, especially in singleplayer and/or when running Lua code in
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# 'on_generated'. For many users the optimum setting may be '1'.
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# Number of emerge threads (responsible for map generation and loading) to use.
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# If 0 then the engine will automatically choose a suitable value depending
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# on the hardware and type of map generator.
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# WARNING: There are known bugs in the default map generators (v6, v7, ...)
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# when using more than 1 thread. The automatic choice will avoid this.
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# type: int min: 0 max: 32767
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# num_emerge_threads = 1
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# num_emerge_threads = 0
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### cURL
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@@ -3659,7 +3671,7 @@
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# joystick_id = 0
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# The type of joystick
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# type: enum values: auto, generic, xbox, dragonrise_gamecube
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# type: enum values: auto, generic, xbox, ps5, dragonrise_gamecube
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# joystick_type = auto
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# The time in seconds it takes between repeated events
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