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Fix compiler warnings
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@@ -564,6 +564,8 @@ void ClientLauncher::speed_tests()
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// volatile to avoid some potential compiler optimisations
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volatile static s16 temp16;
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volatile static f32 tempf;
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// Silence compiler warning
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(void)temp16;
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static v3f tempv3f1;
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static v3f tempv3f2;
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static std::string tempstring;
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@@ -242,11 +242,6 @@ public:
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MainShaderConstantSetter() :
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m_world_view_proj("mWorldViewProj")
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, m_world("mWorld")
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#if ENABLE_GLES
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, m_world_view("mWorldView")
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, m_texture("mTexture")
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, m_normal("mNormal")
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#endif
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, m_shadow_view_proj("m_ShadowViewProj")
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, m_light_direction("v_LightDirection")
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, m_texture_res("f_textureresolution")
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@@ -261,6 +256,11 @@ public:
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, m_perspective_bias1_pixel("xyPerspectiveBias1")
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, m_perspective_zbias_vertex("zPerspectiveBias")
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, m_perspective_zbias_pixel("zPerspectiveBias")
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#if ENABLE_GLES
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, m_world_view("mWorldView")
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, m_texture("mTexture")
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, m_normal("mNormal")
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#endif
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{}
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~MainShaderConstantSetter() = default;
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