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Move RemotePlayer code to its own cpp/header
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@@ -377,7 +377,7 @@ public:
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Find out what new objects have been removed from
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inside a radius around a position
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*/
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void getRemovedActiveObjects(RemotePlayer* player, s16 radius,
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void getRemovedActiveObjects(RemotePlayer *player, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &removed_objects);
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