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Refactor some Lua API functions in preparation for async env
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@@ -3658,11 +3658,6 @@ const ModSpec *Server::getModSpec(const std::string &modname) const
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return m_modmgr->getModSpec(modname);
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}
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void Server::getModNames(std::vector<std::string> &modlist)
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{
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m_modmgr->getModNames(modlist);
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}
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std::string Server::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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