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	Separate drawlist from non-rendered blocks. (#13176)
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		| @@ -257,6 +257,11 @@ void ClientMap::updateDrawList() | ||||
| 	} | ||||
| 	m_drawlist.clear(); | ||||
| 
 | ||||
| 	for (auto &block : m_keeplist) { | ||||
| 		block->refDrop(); | ||||
| 	} | ||||
| 	m_keeplist.clear(); | ||||
| 
 | ||||
| 	v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS); | ||||
| 
 | ||||
| 	v3s16 p_blocks_min; | ||||
| @@ -374,9 +379,9 @@ void ClientMap::updateDrawList() | ||||
| 		// Block meshes are stored in blocks where all coordinates are even (lowest bit set to 0)
 | ||||
| 		// Add them to the de-dup set.
 | ||||
| 		shortlist.emplace(block_coord.X & ~1, block_coord.Y & ~1, block_coord.Z & ~1); | ||||
| 		// All other blocks we can grab and add to the drawlist right away.
 | ||||
| 		if (block && m_drawlist.emplace(block_coord, block).second) { | ||||
| 			// only grab the ref if the block exists and was not in the list
 | ||||
| 		// All other blocks we can grab and add to the keeplist right away.
 | ||||
| 		if (block) { | ||||
| 			m_keeplist.push_back(block); | ||||
| 			block->refGrab(); | ||||
| 		} | ||||
| 
 | ||||
| @@ -480,11 +485,12 @@ void ClientMap::updateDrawList() | ||||
| 
 | ||||
| 	g_profiler->avg("MapBlocks shortlist [#]", shortlist.size()); | ||||
| 
 | ||||
| 	assert(m_drawlist.empty()); | ||||
| 	for (auto pos : shortlist) { | ||||
| 		MapBlock * block = getBlockNoCreateNoEx(pos); | ||||
| 		if (block && m_drawlist.emplace(pos, block).second) { | ||||
| 			// only grab the ref if the block exists and was not in the list
 | ||||
| 		if (block) { | ||||
| 			block->refGrab(); | ||||
| 			m_drawlist.emplace(pos, block); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| @@ -611,11 +617,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) | ||||
| 		MapBlock *block = i.second; | ||||
| 		MapBlockMesh *block_mesh = block->mesh; | ||||
| 
 | ||||
| 		// Meshes are only stored every 8-th block (where all coordinates are even),
 | ||||
| 		// but we keep all the visible blocks in the draw list to prevent client
 | ||||
| 		// from dropping them.
 | ||||
| 		// On top of that, in some cases block mesh can be removed
 | ||||
| 		// before the block is removed from the draw list.
 | ||||
| 		// If the mesh of the block happened to get deleted, ignore it
 | ||||
| 		if (!block_mesh) | ||||
| 			continue; | ||||
| 
 | ||||
| @@ -1138,9 +1140,8 @@ void ClientMap::updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, | ||||
| 			block->resetUsageTimer(); | ||||
| 
 | ||||
| 			// Add to set
 | ||||
| 			if (m_drawlist_shadow.find(block->getPos()) == m_drawlist_shadow.end()) { | ||||
| 			if (m_drawlist_shadow.emplace(block->getPos(), block).second) { | ||||
| 				block->refGrab(); | ||||
| 				m_drawlist_shadow[block->getPos()] = block; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -203,6 +203,7 @@ private: | ||||
| 	bool m_needs_update_transparent_meshes = true; | ||||
| 
 | ||||
| 	std::map<v3s16, MapBlock*, MapBlockComparer> m_drawlist; | ||||
| 	std::vector<MapBlock*> m_keeplist; | ||||
| 	std::map<v3s16, MapBlock*> m_drawlist_shadow; | ||||
| 	bool m_needs_update_drawlist; | ||||
| 
 | ||||
|   | ||||
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