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Mainmenu: Fix error after ESC in dialog windows (#16130)
The error was caused by fd857374
, where 'MenuQuit' was processed after 'try_quit'.
This commit fixes the error by moving the special 'MenuQuit' handling to Lua.
This commit is contained in:
@@ -166,6 +166,10 @@ end
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core.button_handler = function(fields)
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core.button_handler = function(fields)
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if fields["try_quit"] and not fields["key_enter"] then
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core.event_handler("MenuQuit")
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return
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end
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if fields["btn_reconnect_yes"] then
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if fields["btn_reconnect_yes"] then
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gamedata.reconnect_requested = false
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gamedata.reconnect_requested = false
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gamedata.errormessage = nil
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gamedata.errormessage = nil
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@@ -4053,7 +4053,6 @@ void GUIFormSpecMenu::tryClose()
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quitMenu();
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quitMenu();
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} else {
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} else {
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acceptInput(quit_mode_try);
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acceptInput(quit_mode_try);
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m_text_dst->gotText(L"MenuQuit");
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}
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}
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}
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}
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