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Avoid including client headers on server builds

This commit is contained in:
sfan5
2024-03-17 22:55:37 +01:00
parent bc4ab8b99e
commit 5727d74d37
8 changed files with 25 additions and 5 deletions

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@@ -36,9 +36,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/peerhandler.h"
#include "gameparams.h"
#include "clientdynamicinfo.h"
#include <fstream>
#include "util/numeric.h"
#ifdef SERVER
#error Do not include in server builds
#endif
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
struct ClientEvent;

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@@ -24,6 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "activeobjectmgr.h" // client::ActiveObjectMgr
#include <set>
#ifdef SERVER
#error Do not include in server builds
#endif
class ClientSimpleObject;
class ClientMap;
class ClientScripting;

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@@ -22,6 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <string>
#ifdef SERVER
#error Do not include in server builds
#endif
class InputHandler;
class ChatBackend;
class RenderingEngine;

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@@ -30,6 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// include the shadow mapper classes too
#include "client/shadows/dynamicshadowsrender.h"
#ifdef SERVER
#error Do not include in server builds
#endif
struct VideoDriverInfo {
std::string name;
std::string friendly_name;

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@@ -26,6 +26,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <unordered_set>
#include <vector>
#ifdef SERVER
#error Do not include in server builds
#endif
struct SoundSpec;
class SoundFallbackPathProvider