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https://github.com/luanti-org/luanti.git
synced 2025-11-20 16:35:25 +01:00
Add utf-8 conversion utilities and re-add intlGUIEditBox
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@@ -131,6 +131,13 @@ FREETYPE_TIMESTAMP = $(FREETYPE_DIR)timestamp
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FREETYPE_TIMESTAMP_INT = $(ROOT)/deps/freetype_timestamp
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FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
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ICONV_VERSION = 1.14
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ICONV_DIR = $(ROOT)/deps/libiconv/
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ICONV_LIB = $(ICONV_DIR)/iconv.so
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ICONV_TIMESTAMP = $(ICONV_DIR)timestamp
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ICONV_TIMESTAMP_INT = $(ROOT)/deps/iconv_timestamp
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ICONV_URL_HTTP = http://ftp.gnu.org/pub/gnu/libiconv/libiconv-$(ICONV_VERSION).tar.gz
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SQLITE3_FOLDER = sqlite-amalgamation-3080704
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SQLITE3_URL = http://www.sqlite.org/2014/$(SQLITE3_FOLDER).zip
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@@ -431,6 +438,64 @@ $(FREETYPE_LIB) : $(FREETYPE_TIMESTAMP)
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clean_freetype :
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$(RM) -rf ${FREETYPE_DIR}
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$(ICONV_TIMESTAMP) : iconv_download
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@LAST_MODIF=$$(find ${ICONV_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
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if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
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touch ${ICONV_TIMESTAMP}; \
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fi
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iconv_download :
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@if [ ! -d ${ICONV_DIR} ] ; then \
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echo "iconv sources missing, downloading..."; \
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mkdir -p ${ROOT}/deps; \
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cd ${ROOT}/deps; \
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wget ${ICONV_URL_HTTP} || exit 1; \
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tar -xzf libiconv-${ICONV_VERSION}.tar.gz || exit 1; \
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rm libiconv-${ICONV_VERSION}.tar.gz; \
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ln -s libiconv-${ICONV_VERSION} libiconv; \
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cd ${ICONV_DIR}; \
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patch -p1 < ${ROOT}/libiconv_android.patch; \
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patch -p1 < ${ROOT}/libiconv_android_mk.patch; \
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patch -p1 < ${ROOT}/libiconv_stdio.patch; \
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cd jni; \
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ln -s .. src; \
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fi
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iconv : $(ICONV_LIB)
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$(ICONV_LIB) : $(ICONV_TIMESTAMP)
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@REFRESH=0; \
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if [ ! -e ${ICONV_TIMESTAMP_INT} ] ; then \
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REFRESH=1; \
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fi; \
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if [ ! -e ${ICONV_LIB} ] ; then \
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REFRESH=1; \
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fi; \
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if [ ${ICONV_TIMESTAMP} -nt ${ICONV_TIMESTAMP_INT} ] ; then \
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REFRESH=1; \
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fi; \
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if [ $$REFRESH -ne 0 ] ; then \
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mkdir -p ${ICONV_DIR}; \
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export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
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echo "changed timestamp for iconv detected building..."; \
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cd ${ICONV_DIR}; \
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./configure; \
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make; \
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export NDK_PROJECT_PATH=${ICONV_DIR}; \
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ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
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APP_PLATFORM=${APP_PLATFORM} APP_ABI=${TARGET_ABI} \
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TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
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TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
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TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
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touch ${ICONV_TIMESTAMP}; \
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touch ${ICONV_TIMESTAMP_INT}; \
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else \
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echo "nothing to be done for iconv"; \
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fi
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clean_iconv :
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$(RM) -rf ${ICONV_DIR}
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#Note: Texturehack patch is required for gpu's not supporting color format
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# correctly. Known bad GPU:
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# -geforce on emulator
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@@ -736,7 +801,7 @@ assets : $(ASSETS_TIMESTAMP)
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clean_assets :
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@$(RM) -r assets
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apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) $(GMP_LIB) $(LEVELDB_TARGET) \
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apk: $(PATHCFGFILE) assets $(ICONV_LIB) $(IRRLICHT_LIB) $(CURL_LIB) $(GMP_LIB) $(LEVELDB_TARGET) \
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$(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ROOT)/jni/src/android_version.h \
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sqlite3_download
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@export NDEBUG=$$NDEBUG; $(MAKE) manifest; \
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@@ -778,7 +843,7 @@ envpaths :
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clean_all :
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@$(MAKE) clean_apk; \
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$(MAKE) clean_assets clean_irrlicht clean_leveldb clean_curl clean_openssl \
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$(MAKE) clean_assets clean_iconv clean_irrlicht clean_leveldb clean_curl clean_openssl \
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clean_openal clean_ogg clean_gmp clean_manifest; \
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sleep 1; \
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$(RM) -r gen libs obj deps bin Debug and_env
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