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Properly keep noclip state in Game and ClientMap
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@@ -27,10 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct MapDrawControl
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{
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// Overrides limits by drawing everything
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bool range_all = false;
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// Wanted drawing range
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float wanted_range = 0.0f;
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// Overrides limits by drawing everything
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bool range_all = false;
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// Allow rendering out of bounds
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bool allow_noclip = false;
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// show a wire frame for debugging
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bool show_wireframe = false;
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};
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