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Tune block emerge and sending parameters to more aggressive values

This commit is contained in:
kwolekr
2014-02-08 18:32:12 -05:00
parent 83bafbe08b
commit 57710520dc
2 changed files with 10 additions and 8 deletions

View File

@@ -292,9 +292,9 @@
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2
#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
@@ -341,11 +341,11 @@
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Leave blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly =
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Leave blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate =
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1