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Make bloom shaders compatible with GLES2 (#12834)

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
This commit is contained in:
x2048
2022-10-04 14:52:56 +02:00
committed by GitHub
parent 7632af3c73
commit 579fc93c24
4 changed files with 13 additions and 13 deletions

View File

@@ -2,7 +2,7 @@
uniform sampler2D rendered;
uniform vec2 texelSize0;
uniform mediump float bloomRadius = 3.0;
uniform mediump float bloomRadius;
#ifdef GL_ES
varying mediump vec2 varTexCoord;