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Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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@@ -2,7 +2,7 @@
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uniform sampler2D rendered;
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uniform vec2 texelSize0;
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uniform mediump float bloomRadius = 3.0;
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uniform mediump float bloomRadius;
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#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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