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ParticleSpawner: Fix crash when attaching to invisible entity
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@@ -188,10 +188,11 @@ public:
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return m_matrixnode->getRelativeTransformationMatrix();
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}
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inline const core::matrix4 &getAbsolutePosRotMatrix() const
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inline const core::matrix4 *getAbsolutePosRotMatrix() const
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{
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assert(m_matrixnode);
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return m_matrixnode->getAbsoluteTransformation();
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if (!m_matrixnode)
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return nullptr;
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return &m_matrixnode->getAbsoluteTransformation();
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}
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inline f32 getStepHeight() const
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