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added locking chests - clean patch
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@@ -573,6 +573,20 @@ void content_mapnode_init()
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f->initial_metadata = new ChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_LOCKABLE_CHEST;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures("chest_side.png");
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f->setTexture(0, "chest_top.png");
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f->setTexture(1, "chest_top.png");
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f->setTexture(5, "chest_lock.png"); // Z-
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f->setInventoryTexture("chest_lock.png");
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//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new LockingChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_FURNACE;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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