From 5846afeceb83301d48df48cac3bc6b94b9f3b483 Mon Sep 17 00:00:00 2001 From: Bradley Pierce Date: Thu, 25 Jan 2024 21:30:17 -0500 Subject: [PATCH] Replace bad quotes --- doc/compiling/linux.md | 2 +- doc/texture_packs.md | 2 +- games/devtest/README.md | 2 +- games/devtest/mods/testtools/README.md | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/compiling/linux.md b/doc/compiling/linux.md index 5ec5c9425d..5d0f1f27c1 100644 --- a/doc/compiling/linux.md +++ b/doc/compiling/linux.md @@ -47,7 +47,7 @@ For Void users: ## Download You can install Git for easily keeping your copy up to date. -If you don’t want Git, read below on how to get the source without Git. +If you don't want Git, read below on how to get the source without Git. This is an example for installing Git on Debian/Ubuntu: sudo apt install git diff --git a/doc/texture_packs.md b/doc/texture_packs.md index cbdbb64cf4..f9b1a286aa 100644 --- a/doc/texture_packs.md +++ b/doc/texture_packs.md @@ -20,7 +20,7 @@ Texture pack directory structure ### Texture Pack This is a directory containing the entire contents of a single texture pack. It can be chosen more or less freely and will also become the name of the -texture pack. The name must not be “base”. +texture pack. The name must not be "base". ### `texture_pack.conf` A key-value config file with the following keys: diff --git a/games/devtest/README.md b/games/devtest/README.md index 4b5fb73f2f..4db307cf42 100644 --- a/games/devtest/README.md +++ b/games/devtest/README.md @@ -17,7 +17,7 @@ This is a basic testing environment that contains a bunch of things to test the Basically, just create a world and start. A few important things to note: -* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`) +* Items are gotten from the "Chest of Everything" (`chest_of_everything:chest`) * When you lost your initial items, type in `/stuff` command to get them back * By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting * Use the `/infplace` command to toggle infinite node placement in-game diff --git a/games/devtest/mods/testtools/README.md b/games/devtest/mods/testtools/README.md index 28c090147c..82f8ee912a 100644 --- a/games/devtest/mods/testtools/README.md +++ b/games/devtest/mods/testtools/README.md @@ -55,8 +55,8 @@ Changes the entity rotation (with `set_rotation`). Usage: * Punch entity: Rotate yaw -* Punch entity while holding down “Sneak” key: Rotate pitch -* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll +* Punch entity while holding down "Sneak" key: Rotate pitch +* Punch entity while holding down "Special" key (aka "Aux"): Rotate roll Each usage rotates the entity by 22.5°. @@ -77,7 +77,7 @@ Usage: * Punch air to edit properties of your own player object To edit a property, select it in the list, enter a new value (in Lua syntax) -and hit “Submit”. +and hit "Submit". ## Object Attacher Allows you to attach an object to another one.