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	Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
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		| @@ -682,6 +682,74 @@ minetest.register_chatcommand("test1", { | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_chatcommand("test_bulk_set_node", { | ||||
| 	params = "", | ||||
| 	description = "Test 2: bulk set a node", | ||||
| 	func = function(name, param) | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		if not player then | ||||
| 			return | ||||
| 		end | ||||
| 		local pos_list = {} | ||||
| 		local ppos = player:get_pos() | ||||
| 		local i = 1 | ||||
| 		for x=2,10 do | ||||
| 			for y=2,10 do | ||||
| 				for z=2,10 do | ||||
| 					pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} | ||||
| 					i = i + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 		minetest.bulk_set_node(pos_list, {name = "default:stone"}) | ||||
| 		minetest.chat_send_player(name, "Done."); | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_chatcommand("bench_bulk_set_node", { | ||||
| 	params = "", | ||||
| 	description = "Test 3: bulk set a node (bench)", | ||||
| 	func = function(name, param) | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		if not player then | ||||
| 			return | ||||
| 		end | ||||
| 		local pos_list = {} | ||||
| 		local ppos = player:get_pos() | ||||
| 		local i = 1 | ||||
| 		for x=2,100 do | ||||
| 			for y=2,100 do | ||||
| 				for z=2,100 do | ||||
| 					pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} | ||||
| 					i = i + 1 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		minetest.chat_send_player(name, "Benching bulk set node. Warming up..."); | ||||
|  | ||||
| 		-- warm up with default:stone to prevent having different callbacks | ||||
| 		-- due to different node topology | ||||
| 		minetest.bulk_set_node(pos_list, {name = "default:stone"}) | ||||
|  | ||||
| 		minetest.chat_send_player(name, "Warming up finished, now benching..."); | ||||
|  | ||||
| 		local start_time = os.clock() | ||||
| 		for i=1,#pos_list do | ||||
| 			minetest.set_node(pos_list[i], {name = "default:stone"}) | ||||
| 		end | ||||
| 		local middle_time = os.clock() | ||||
| 		minetest.bulk_set_node(pos_list, {name = "default:stone"}) | ||||
| 		local end_time = os.clock() | ||||
| 		minetest.chat_send_player(name, | ||||
| 			string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]", | ||||
| 				(middle_time - start_time) * 1000, | ||||
| 				(end_time - middle_time) * 1000 | ||||
| 			) | ||||
| 		); | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields)) | ||||
| end) | ||||
|   | ||||
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