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Rework texture generating code, add texture grouping via ( ... )
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@@ -98,7 +98,6 @@ public:
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ITextureSource(){}
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virtual ~ITextureSource(){}
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virtual u32 getTextureId(const std::string &name)=0;
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virtual u32 getTextureIdDirect(const std::string &name)=0;
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virtual std::string getTextureName(u32 id)=0;
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virtual video::ITexture* getTexture(u32 id)=0;
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virtual video::ITexture* getTexture(
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@@ -116,7 +115,6 @@ public:
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IWritableTextureSource(){}
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virtual ~IWritableTextureSource(){}
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virtual u32 getTextureId(const std::string &name)=0;
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virtual u32 getTextureIdDirect(const std::string &name)=0;
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virtual std::string getTextureName(u32 id)=0;
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virtual video::ITexture* getTexture(u32 id)=0;
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virtual video::ITexture* getTexture(
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