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Move ClientMap to clientmap.{h,cpp}
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@@ -45,6 +45,7 @@ class ServerActiveObject;
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typedef struct lua_State lua_State;
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class ITextureSource;
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class IGameDef;
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class ClientMap;
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class Environment
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{
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@@ -393,11 +394,8 @@ public:
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IrrlichtDevice *device);
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~ClientEnvironment();
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Map & getMap()
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{ return *m_map; }
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ClientMap & getClientMap()
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{ return *m_map; }
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Map & getMap();
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ClientMap & getClientMap();
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IGameDef *getGameDef()
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{ return m_gamedef; }
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