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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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@@ -117,6 +117,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeARGB8(os, nametag_color);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@@ -159,6 +160,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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}catch(SerializationError &e){}
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}
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else
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