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Hardware coloring for itemstacks

Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
This commit is contained in:
Dániel Juhász
2017-03-10 18:25:58 +01:00
committed by Auke Kok
parent d4e9dd4643
commit 58d83a7bb2
23 changed files with 308 additions and 139 deletions

View File

@@ -117,6 +117,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@@ -159,6 +160,7 @@ void ObjectProperties::deSerialize(std::istream &is)
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
}catch(SerializationError &e){}
}
else