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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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@@ -52,6 +52,8 @@ struct ObjectProperties
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video::SColor nametag_color;
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f32 automatic_face_movement_max_rotation_per_sec;
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std::string infotext;
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//! For dropped items, this contains item information.
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std::string wield_item;
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ObjectProperties();
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std::string dump();
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