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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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@@ -737,7 +737,7 @@ int ObjectRef::l_set_properties(lua_State *L)
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ObjectProperties *prop = co->accessObjectProperties();
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if (!prop)
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return 0;
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read_object_properties(L, 2, prop);
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read_object_properties(L, 2, prop, getServer(L)->idef());
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co->notifyObjectPropertiesModified();
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return 0;
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}
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